Cards Against Humanity
2015-18



Cards Against Humanity is a party game for horrible people. Each round, one player asks a question from a black card, and everyone else answers with their funniest white card. 

As the Lead Designer at Cards Against Humanity, I was responsible for leading the design team with the creative direction, design, and production for all of the company’s products and marketing. We collaborated closely with the company’s founders to conceive and execute the creative vision for all projects. Here’s a list of every project I worked on.

In 2018 we won a Shorty Award and a Clio Award for the Cards Against Humanity Saves America website.

Famicase
2016-20
My Famicase Exhibition is an annual speculative game design invitational that takes place at METEOR in Tokyo, Japan. Artists and designers are asked to come up with an idea for an old Famicom game and design the cartridge for it.

A Clean Slate (2020)
A game about running from the skeletons hiding in your closet.

Final Dream (2018)
Help each other escape the nightmare.

Empty Heaven (2017)
A fulfilled past yields no future. Now complete, but empty; How do you begin again?

Vivid Planet (2016)
See sound waves and protect the Earth from supersonic enemies!

Cards Against Humanity Pop-Up Shop
2017-18
The Cards Against Humanity Pop-Up Shop was a collaboration with the Chicago Design Museum and the game company’s first offline store. Located in a downtown Chicago shopping mall, we curated and sold exclusive Cards Against Humanity products, zines from local artists, and games made by our favorite independent creators. 

We designed the space with community growth in mind. We’re in a unique position to be heavily involved with both Chicago’s design and gaming communities, and wanted to introduce them to one another.

Collaborators: Chicago Design Museum, BlackboxDesign & Project Management: Myself, Sarah GardnerPhotography: Alexa Viscius. Designed under Cards Against Humanity

Terra Frame
2022



TERRA FRAME is a bioinformatics game. Research biological data from the planet formerly known as “Earth” to discover how the rapidly changing atmosphere led to human extinction.

Designed for v2 of RAID Magazine, a group zine/publication thing that joins graphic design (bad) and video games (good). 


©2022 Lauren Gallagher. All rights reserved. 
Built with CARGO. Typeset in Self Modern by the Bretagne Type Foundry.
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